More NX rumours have emerged reiterating information that has come before with a sprinkling of additional bits. As with all NXrumours this information should be taken with a grain of salt as Nintendo has previously stated that they won’t be sharing any information about their next platform until next year. That being said it’s always nice to get some speculation going. Here’s the latest batch of rumours.
He’s under strict NDA with Nintendo Japan
Informations are from march 2015, with some updates from june-july
He received a bunch of patents (some of them are publics now), info about what Nintendo is planning and a list of games potentially in development (some of them may or may not have been cancelled), third parties included
NX is a platform, not tied with a single device
Wii U is still in the picture thanks to good software results for games like Splatoon, will still be the main home console in 2016
3DS is a bit old, they’re planning of replacing it. Some games will still come out on it, but big projects are being moved on portable NX
With NX, Nintendo wants to create a platform where they can develop software for multiple devices with ease, from the home console to the portable to smartphone and tablets. They’ll have a big catalogue available for multiple platforms, with cross buy, cross saves and cross play, similar to what Microsoft is doing with Xbox One and PC thanks to Windows 10 (that allows to play many Xbox games on PC, which is also getting a bunch of ports from Xbone). Each platform will still have exclusive games
NNID is tied to the single device, but it will allow to share details between platforms, like friend list, contents, local coop games, etc. Thanks to the new membership program (the successor of Club Nintendo), we’ll benefit from the new Nintendo policies in terms of rewards
They’ll show the portable in spring 2016, will be out for the end of the year or spring 2017 max. Specs will be higher than PS Vita but nothing mindblowing, screen resolution should be 540p, considering 720p if costs go down. BC with 3DS was problematic
Wii U successor will not have an optical drive, which will be optional. It will sync with the portable (not obligatory). Specs won’t be super high, but close to PS4/X1 (doesn’t know how much, like with the portable this is still subject to change anyway). Cross games will look better on the home
Nintendo is focusing a lot on the anti-piracy system
Big focus on the OS as well. They hired people that worked for Google on Android, the guys who worked on the Gamecube OS and Wii U browser are there too. Optimized versions of the same OS for every NX platform (think, again, W10), each with its set of specific functions. Updates will come out at the same time, they’re focusing on making the OS blazing fast on every platform
The home console can connect with the portable to send to it its own version of the games you buy, will use the same tech as the Wii U-Wii U Gamepad streaming to do that, or the internet connection
The home will have bc with the Wii U. Gamepad should be compatible as a controller, considering selling it standalone. Can connect with the portable for offtv and bc. WiiMote compatibility is being considered too. As for support, since the new home won’t have an optical drive, they’re considering an external one. Also being considered NNID/eShop bc for titles bought on the eShop. Seems they’re considering digital games sharing too, but this bit is not perfectly clear
The portable will have its own internal memory, which will be expandable
There will be a complete overhaul of online infrastructures, but Nintendo is determined to hold successful operations as Miiverse, extending it even further and making it a central hub for communications by developers and a meeting place for players. It will be even more interactive with the ability to upload videos and screenshots in an integrated system and not dependent on the game
Voice chat and interactions between users will be revisited too, much will depend on the users age though, to protect the minors
The home will be out 6-12 months after the portable, creating the “NX system” that will allow Nintendo to better use their resources in games development
They approached third parties during E3. Capcom, Square-Enix, Ubisoft and Electronic Arts already have devkits. Dragon Quest, Final Fantasy, Sonic, F-Zero and Metroid are in development, doesn’t know if these are main episodes or spin offs. Zelda is currently a Wii U only title due to high development costs, but they can reconsider to have another big game at NX launch
Prices will be low, 200-300€ (for the home?), considering a bundle with both for no more than 500€
Many of these things will be discussed in future Nintendo Directs, which will have a different host in every market if Nintendo can’t find a new CEO by october
A new 3D Mario will be shown, along with a new Zelda trailer. Retro moved their project on NX, will not be unveiled before 10-18 months
They’ll talk about a new “Club Nintendo”, which will be in full function with NX
Considering making agreements with phone carriers in order to better manage applications like Miiverse, Club Nintendo and the ability to purchase software by phone. Some of these will be out by March 2016
Is everything set yet? Yes, but with Nintendo you’ll never know. If he has updates he will share them with us.
You may or may not have heard, but Acer has ventured into the world of gaming hardware and with a flying start. A few months ago the OEM launched its Predator division, which is charged with the tough goal to deliver ultimate performance hardware and builds to the very nitpicky crowd of gamers. It is definitely a good move as far as market expansion goes, as the branch is growing at an exponential rate and does by definition entail lots of expendable income and freedom to go wild with hardware and visuals.
This is exactly the motivation behind Acer’s new Predator 8 gaming tablet and Predator 6 gaming smartphone. Both represent a new branch in the Predator family, which, just like DELL’s Alienware and Republic of Gamers by Asus, started out in the desktop and laptop PC realm. Acer must definitely be doing something right as to facilitate this bold new expansion to the Predator lineup.
The Predator 6 might be a hardcore Android gaming device, but it is still a smartphone nonetheless, so we were naturally drawn to take a closer look.
First, the elephant in the room – visuals. If there is one thing the gaming industry is instantly associated with, it would have to be captivating strong and aggressive visuals. What better way to draw the attention of gamers than a flashy shell, a lot of red paint and a brushed surface. Acer knows this all too well and consequently the Predator 6 definitely stands out.
It is actually quite a refreshing breath of fresh air to see some variation on the standard slab design that has been the norm for so long now. The Predator has character and a lot of it. The body is arched out at the back with strong angles, some quite unnecessary, but all so cool steep edges and grooves and a huge logo etched in on the back. It is definitely not something you would want to pull out during a business meeting, but in the right circles it is the definition of awe-inspiring.
The design is nicely wrapped up by four distinct orange grills at the top and bottom, which all house speakers for the best possible audio experience. Otherwise the front is quite clean and only the earpiece stands out a little with its camera-like design. As far as materials go, the shell is mostly made out of metal and feels really premium. Handling is quite nice as you would expect, given all the extra edges to grip on to and holding it with two hands in landscape feels even better.
The sides of the phone are quite clean with nothing really getting in the way. A USB on the bottom, 3.5mm jack on the top and volume on rock controls on the right hand side – that’s about it. And now we get to the important part. Any gamer likes a flashy attire, but it is the internals that count and the Predator P6 definitely has the guts to impress. First up is the spacious 6.0-inch HD display. It puts the phone well into phablet territory, but also looks quite impressive in terms of contrast and sharpness.
Underneath the hood is a beastly MediaTek chipset – the MT6797, more popularly known as the Helio X20. It is a monster and has a total of ten CPU cores inside, but before you get too excited, it is still a mobile chip and running all of them is not really an option of a number of practical reasons. The design is actually what is referred to as a tri-cluster. The Predator 6 has two sets of four Cortex A53 cores, running at 1.4Ghz and 2.0GHz respectively, as well as an additional two A72 cores, running at a whopping 2.5GHz. Those are the chips the unit will be utilizing to handle great loads ant the other clusters are there to offer a less power-hungry alternative for regular tasks.
This is where our beef with the Predator 6 lies. While Acer has indeed done everything it can to equip it with the most-powerful hardware possible, it is still a standard ARM solution that will most-likely be fitted in a lot of other consumer devices in the future and not necessarily ones that will be marketed as gaming stations. This is in contrast to a more-custom approach, like what Nvidia does with the Tegra chip. That could actually give you more productive hardware, as opposed to just a flashy exterior and big marketing talk. But, we digress.
The rest of the Predator’s specs sheet is still quite impressive, featuring a Mali-T880 MP4 GPU, 4GB of RAM and a 21MP camera and to Acer’s credit, it does seem to have put some extra effort into making a custom device, tailored for gamers. For once, the Predator 6 is equipped with a special haptic feedback system, so it can behave just like a modern console controller and immerse the player in the game.
As for the software, it is already clear that the Predator 6 will run on Android, just like the Predator 8, however, Acer could opt to build a custom gaming-friendly experience on top of in, which could definitely boost sales. Last, but not least, when dealing with gamers it all comes down to content and Acer needs the right approach if it is going to give the products like the Nvidia Shield a run for their money. But frankly without a custom hardware platform to impress with, we doubt the Predator 6 and its tablet counterpart will ever become wildly popular.
Going live on September 8 and requiring 18GB of free space on PlayStation 4 and 20GB of free space on PlayStation 3, Destiny update 2.0 was previewed by Bungie in their Weekly Update, giving you a taste of the changes coming ahead of The Taken King on September 15:
Character Level Cap for all players will be raised to 34
Level Cap for The Taken King will be 40
You will be able to level up by gaining XP alone
Character Level and Light are now separate statistics
Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault
Attack and Defense ratings for armor and weapons will be translated to the new systems – their power levels will be unchanged
Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen
A Quest Screen will be added to your Menu
Tracks all active Quests
Abandoned Quests can be recovered in the Hall of Guardians
Year One Activities have been converted to the Quest system
Bounty slots will be increased to 16
Incomplete Year One Bounties will be auto-abandoned on 09/08 in preparation for launch of The Taken King
Incomplete Year One Exotic Bounties are auto-completed with their respective Vendors
Year One bounties issues by Eris will be retired
Reputation with Crota’s Bane can continue to be earned by completing Quests in The Taken King
Collections have been added to the Tower
Emblems/Shaders can be found near Eva Lavante
Ships can be found near Amanda Holliday
Exotic Armor and Weapon Blueprint added to the Tower
You will now have the Blueprint for all Exotics you own in your Collection
Report to the Vanguard in the Hall of Guardians
Motes of Light will be used to grant XP to Weapons and Armor
Class-specific Armor materials will be deprecated in favor of a unified Armor Material
Vanguard Quartermaster, Roni-9940, will exchange old materials for armor material [Takes effect on 09/15]
Fallen Wolf Hunt Patrols will retreat in anticipation of the arrival of Oryx in your solar system
The full patch notes will be posted next week when 2.0 goes live.
When you do install update 2.0, there will also be a few things removed:
Vanguard & Crucible Marks: Activities where you previously earned Vanguard/Crucible marks will now grant Legendary Marks. On Tuesday, your current Vanguard/Crucible marks will converted into faction commendations. [Takes effect on 09/15]
The Elder Cipher will no longer drop upon completion of the Skolas Challenge Arena in the Prison of Elders. The Exotic items offered with the Elder Cipher will now have a chance to drop from the Prison of Elders Treasure Chest.
With Destiny Year One winding down, Bungie’s Live Team suggests completing the Year One Bounties, completing your Moments of Triumph(which has been extended until September 14), and not deleting your characters or dismantling your items just yet.