Halo 5: Guardians developer 343 Industries has penned a new blog post focusing on the game’s microtransactions, their real-world cost, and just how much we can expect to earn in-game.
Requisition packs are available in three forms: Bronze, Silver, and Gold. The Bronze pack includes a Common, single-use REQ item, and will likely unlock a new permanent REQ if you don’t have it already unlocked. The Silver pack includes Common to Rare REQ items along with two permanent REQ unlocks, if you don’t have them already.
As for Gold, it will come with a large number of REQs from Uncommon to Legendary, with two guaranteed permanent REQ, if you don’t already own them.
These packs can be bought either with in-game cash called REQ Points, or with real-world money. Bronze packs are the cheapest at 1250RP, Silver packs cost 5000RP or $2, while Gold packs will run you 10000RP or $3.
343 says it expects players to earn 2000RP per Warzone game on average. You can also earn these REQ packs by increasing your Spartan Rank, completing Commendations, or through other promotional codes.
The Warzone REQ Bundle, which comes with the game’s limited and collector’s edition, gives players access to 14 Premium packs, two each week for seven weeks. The bundle will be available separately for $25.
In addition, anyone buying the game will receive a starting REQ bundle that includes 54 REQ cards and 7500 REQ Points.
Halo 5: Guardians is out October 27 on Xbox One.
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Gamebros Show: Highlights from Tokyo Gameshow 2015
Today we want to cover the top highlights from Tokyo Game show 2015.
Sony kicked off Tokyo Game Show 2015 with its PlayStation press conference and, as expected, delivered a salvo of announcements ranging from new games to price drops. To get you up-to-speed, we’ve gathered all news stories resulting from the event and put them below.
Highlights include the eagerly anticipated announcement and details on the Bloodborne expansion, which is called The Old Hunters. Sony also renamed the headset formerly known as Project Morpheus PlayStation VR, though we didn’t get a release date or price.
On the game announcement front, Gravity Rush 2 was finally unveiled, following teases at E3 earlier this year.
The original Gravity Rush was one of those games that was doomed by its platform. Despite being a unique, beautiful game, it never sold well – mostly because it was stuck on Sony’sless-than-successful PlayStation Vita. Ifthere’s any game that deserves a second chance on a more successful console, it’sGravity Rush – thankfully,that’s exactly what’s happening. Gravity Rush is being reworked and remastered for Sony’s PlayStation 4; it’ll be hitting the PS Store in February 2016.
But, as they say, that’s not all: Gravity Rush 2 was also announced alongside its remastered predecessor, andit’ll head stateside sometime next year. Details on the sequel are still few and far between, but if its debut trailer is anything to go by, Gravity Rush 2 will be just as beautiful as ever.
Also, Sega’s Toshiro Nagoshi appeared to confirm Yakuza 6 was in development, but would be preceded by a remake of the first entry in the series, and Capcom showed off a new Resident Evil spin-off.
Sony’s machine is well ahead of its competition in terms of sales…butit’s also the most expensive machine on the market. The Xbox One price drop helped close the gap quite a bit, and helped Microsoft dominate2014’s holiday season – and it’s starting to look like Sony may be taking a page from Microsoft’s book.
As part of its TGS 2015 press conference, Sony announced that the PlayStation 4’s first price drop would come later this year…in Japan. While Western gamers shouldn’t get excited quite yet, it’s definitely a good sign: if Sony is willing to drop the console’s price when it’s this far ahead of the pack, there’s a good chance that a universal price cut may be on the way. It’s still too early to tell, but with the Christmas season fast approaching, it wouldn’t be all that surprising to see the PS4 drop to (at least) $350 soon.
The first major expansion for Bloodbornealso made its grand debut.
Dubbed The Old Hunters, Bloodborne‘s first DLC looks to fix most of the game’s lingering issues. First and foremost, From Software revealed a slew of new weapons, with each looking better than the last. New bosses and environments were also revealed (including some major story elements), and it even looks like From Software will have players revisiting old areas with new enemies – if you’ve played Bloodborne since its release, The Old Huntersshould be just what the doctor ordered.
This year’s Tokyo Game Show was absolutely huge – while it’s been more of a niche trade show in recent years,TGS 2015 was packed with massive reveals and big updates. It’s still not known for being quite as big as E3 orGamesCom – but, if the show’s 2015 outing becomes the norm, that might not be the case for much longer!
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The company released the following charts documenting the personnel changes in management, which go into effect on September 16th.
Nintendo also announced some major organizational changes that will also go into effect on September 16th. The company is merging its Integrated Research & Development Division and the System Development Division into the newly branded Platform Technology Development Division. This group will be responsible for development of Nintendo hardware, OS, development tools, and network.
The Entertainment Analysis & Development Division and the Software Planning & Development Division, the two in-house departments at Nintendo responsible for creating games, have also been folded into one department, called the Entertainment Planning & Development Division. This new group will not only aid in the creation of games on Nintendo platforms, but also for smart devices. Katsuya Eguchi (known for his work as producer for the Animal Crossing series) and Yoshiaki Koizumi (producer of several 3D Mario titles) will share the position of Deputy General Manager of this new department. Former SPD General Manager Shinya Takahashi will serve as General Manager.
On the business side, Nintendo has established an entirely new department called the Business Development Division, which will handle “refining the business model for the dedicated video game system business.” It is also in charge of growing Nintendo’s smart phone games business, as well as any new businesses that will feature Nintendo’s IP.
In the table below, you will find a full list of Nintendo’s new management structure.
Management Structure (above Deputy General Manager of a division level; as of September 16, 2015)
Reminder: Download all your PlayStation Mobile content this week.
It all goes away on September 10
On March 10th, SCE notified users that they must activate their PlayStation®Vita (PS Vita)/PlayStation®TV (PS TV) systems in order to continue playing their PlayStation®Mobile (PSM) content after the termination of the service. However, it has become apparent that even if users activate their devices by following the notified procedure, their devices may become deactivated in certain cases.
We are currently looking into this case, and will confirm details of necessary procedures and implementation periods again as soon as they are ready. Meanwhile, users can continue to enjoy their PSM content by connecting their PS Vita/PS TV to the network.
Furthermore, the below will be discontinued or become unavailable on September 10th as previously announced:
Re-download of previously purchased content
PlayStation Mobile application for Android
We apologize for any inconveniences this may have caused.
More NX rumours have emerged reiterating information that has come before with a sprinkling of additional bits. As with all NXrumours this information should be taken with a grain of salt as Nintendo has previously stated that they won’t be sharing any information about their next platform until next year. That being said it’s always nice to get some speculation going. Here’s the latest batch of rumours.
He’s under strict NDA with Nintendo Japan
Informations are from march 2015, with some updates from june-july
He received a bunch of patents (some of them are publics now), info about what Nintendo is planning and a list of games potentially in development (some of them may or may not have been cancelled), third parties included
NX is a platform, not tied with a single device
Wii U is still in the picture thanks to good software results for games like Splatoon, will still be the main home console in 2016
3DS is a bit old, they’re planning of replacing it. Some games will still come out on it, but big projects are being moved on portable NX
With NX, Nintendo wants to create a platform where they can develop software for multiple devices with ease, from the home console to the portable to smartphone and tablets. They’ll have a big catalogue available for multiple platforms, with cross buy, cross saves and cross play, similar to what Microsoft is doing with Xbox One and PC thanks to Windows 10 (that allows to play many Xbox games on PC, which is also getting a bunch of ports from Xbone). Each platform will still have exclusive games
NNID is tied to the single device, but it will allow to share details between platforms, like friend list, contents, local coop games, etc. Thanks to the new membership program (the successor of Club Nintendo), we’ll benefit from the new Nintendo policies in terms of rewards
They’ll show the portable in spring 2016, will be out for the end of the year or spring 2017 max. Specs will be higher than PS Vita but nothing mindblowing, screen resolution should be 540p, considering 720p if costs go down. BC with 3DS was problematic
Wii U successor will not have an optical drive, which will be optional. It will sync with the portable (not obligatory). Specs won’t be super high, but close to PS4/X1 (doesn’t know how much, like with the portable this is still subject to change anyway). Cross games will look better on the home
Nintendo is focusing a lot on the anti-piracy system
Big focus on the OS as well. They hired people that worked for Google on Android, the guys who worked on the Gamecube OS and Wii U browser are there too. Optimized versions of the same OS for every NX platform (think, again, W10), each with its set of specific functions. Updates will come out at the same time, they’re focusing on making the OS blazing fast on every platform
The home console can connect with the portable to send to it its own version of the games you buy, will use the same tech as the Wii U-Wii U Gamepad streaming to do that, or the internet connection
The home will have bc with the Wii U. Gamepad should be compatible as a controller, considering selling it standalone. Can connect with the portable for offtv and bc. WiiMote compatibility is being considered too. As for support, since the new home won’t have an optical drive, they’re considering an external one. Also being considered NNID/eShop bc for titles bought on the eShop. Seems they’re considering digital games sharing too, but this bit is not perfectly clear
The portable will have its own internal memory, which will be expandable
There will be a complete overhaul of online infrastructures, but Nintendo is determined to hold successful operations as Miiverse, extending it even further and making it a central hub for communications by developers and a meeting place for players. It will be even more interactive with the ability to upload videos and screenshots in an integrated system and not dependent on the game
Voice chat and interactions between users will be revisited too, much will depend on the users age though, to protect the minors
The home will be out 6-12 months after the portable, creating the “NX system” that will allow Nintendo to better use their resources in games development
They approached third parties during E3. Capcom, Square-Enix, Ubisoft and Electronic Arts already have devkits. Dragon Quest, Final Fantasy, Sonic, F-Zero and Metroid are in development, doesn’t know if these are main episodes or spin offs. Zelda is currently a Wii U only title due to high development costs, but they can reconsider to have another big game at NX launch
Prices will be low, 200-300€ (for the home?), considering a bundle with both for no more than 500€
Many of these things will be discussed in future Nintendo Directs, which will have a different host in every market if Nintendo can’t find a new CEO by october
A new 3D Mario will be shown, along with a new Zelda trailer. Retro moved their project on NX, will not be unveiled before 10-18 months
They’ll talk about a new “Club Nintendo”, which will be in full function with NX
Considering making agreements with phone carriers in order to better manage applications like Miiverse, Club Nintendo and the ability to purchase software by phone. Some of these will be out by March 2016
Is everything set yet? Yes, but with Nintendo you’ll never know. If he has updates he will share them with us.
You may or may not have heard, but Acer has ventured into the world of gaming hardware and with a flying start. A few months ago the OEM launched its Predator division, which is charged with the tough goal to deliver ultimate performance hardware and builds to the very nitpicky crowd of gamers. It is definitely a good move as far as market expansion goes, as the branch is growing at an exponential rate and does by definition entail lots of expendable income and freedom to go wild with hardware and visuals.
This is exactly the motivation behind Acer’s new Predator 8 gaming tablet and Predator 6 gaming smartphone. Both represent a new branch in the Predator family, which, just like DELL’s Alienware and Republic of Gamers by Asus, started out in the desktop and laptop PC realm. Acer must definitely be doing something right as to facilitate this bold new expansion to the Predator lineup.
The Predator 6 might be a hardcore Android gaming device, but it is still a smartphone nonetheless, so we were naturally drawn to take a closer look.
First, the elephant in the room – visuals. If there is one thing the gaming industry is instantly associated with, it would have to be captivating strong and aggressive visuals. What better way to draw the attention of gamers than a flashy shell, a lot of red paint and a brushed surface. Acer knows this all too well and consequently the Predator 6 definitely stands out.
It is actually quite a refreshing breath of fresh air to see some variation on the standard slab design that has been the norm for so long now. The Predator has character and a lot of it. The body is arched out at the back with strong angles, some quite unnecessary, but all so cool steep edges and grooves and a huge logo etched in on the back. It is definitely not something you would want to pull out during a business meeting, but in the right circles it is the definition of awe-inspiring.
The design is nicely wrapped up by four distinct orange grills at the top and bottom, which all house speakers for the best possible audio experience. Otherwise the front is quite clean and only the earpiece stands out a little with its camera-like design. As far as materials go, the shell is mostly made out of metal and feels really premium. Handling is quite nice as you would expect, given all the extra edges to grip on to and holding it with two hands in landscape feels even better.
The sides of the phone are quite clean with nothing really getting in the way. A USB on the bottom, 3.5mm jack on the top and volume on rock controls on the right hand side – that’s about it. And now we get to the important part. Any gamer likes a flashy attire, but it is the internals that count and the Predator P6 definitely has the guts to impress. First up is the spacious 6.0-inch HD display. It puts the phone well into phablet territory, but also looks quite impressive in terms of contrast and sharpness.
Underneath the hood is a beastly MediaTek chipset – the MT6797, more popularly known as the Helio X20. It is a monster and has a total of ten CPU cores inside, but before you get too excited, it is still a mobile chip and running all of them is not really an option of a number of practical reasons. The design is actually what is referred to as a tri-cluster. The Predator 6 has two sets of four Cortex A53 cores, running at 1.4Ghz and 2.0GHz respectively, as well as an additional two A72 cores, running at a whopping 2.5GHz. Those are the chips the unit will be utilizing to handle great loads ant the other clusters are there to offer a less power-hungry alternative for regular tasks.
This is where our beef with the Predator 6 lies. While Acer has indeed done everything it can to equip it with the most-powerful hardware possible, it is still a standard ARM solution that will most-likely be fitted in a lot of other consumer devices in the future and not necessarily ones that will be marketed as gaming stations. This is in contrast to a more-custom approach, like what Nvidia does with the Tegra chip. That could actually give you more productive hardware, as opposed to just a flashy exterior and big marketing talk. But, we digress.
The rest of the Predator’s specs sheet is still quite impressive, featuring a Mali-T880 MP4 GPU, 4GB of RAM and a 21MP camera and to Acer’s credit, it does seem to have put some extra effort into making a custom device, tailored for gamers. For once, the Predator 6 is equipped with a special haptic feedback system, so it can behave just like a modern console controller and immerse the player in the game.
As for the software, it is already clear that the Predator 6 will run on Android, just like the Predator 8, however, Acer could opt to build a custom gaming-friendly experience on top of in, which could definitely boost sales. Last, but not least, when dealing with gamers it all comes down to content and Acer needs the right approach if it is going to give the products like the Nvidia Shield a run for their money. But frankly without a custom hardware platform to impress with, we doubt the Predator 6 and its tablet counterpart will ever become wildly popular.